GDC 2010: Hands-on with Faraway
March 12, 2010 by admin · Leave a Comment
Filed under: Gaming, Software, Developer, iPhone, App Store, iPad

Steph Thirion’s first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard — even more so than he actually intended it to be. So, for his second iPhone game, Faraway, he’s gone much simpler. Inspired by the iPhone game Canabalt, Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game.
You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there’s only one control, and it’s a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There’s an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow.
Continue reading GDC 2010: Hands-on with Faraway
GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
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Deleting Firefox Preferences On Your Mac
March 12, 2010 by admin · Leave a Comment
Hey
If you have ever played around with the preferences setting in Firefox (by typing about:config into the address bar), you may find out that you can quickly and easily add them to the list. Deleting them, however seems to be a lot harder. Basic commands such as pressing delete (or any such combination) don’t seem to work, neither is a delete menu present. To combat this you have to go down a different route. Since the preference options are simply saved in a file, we can edit this file and adjust the results as needed. You may need to delete preferences if you know (for certain) that something is wrong, or you have added an incorrect preference file and want to remove it. Most incorrect preference files usually get removed after a while, however its worth making sure.
To delete the preference file open up Finder and find the following path:
/Users/[name]/Library/Application Support/Firefox/Profiles/[random letters].default
This stores a lot of your preferences and related files that Firefox uses. Within this list find a file called “pref.js” and open it in TextEdit or your favourite text editor.
Within this file you will find all of the user preferences that you set (not ones by the application itself, these are stored elsewhere). They take the format of:
user_pref(”preference.name”, value);
Look through the list and find the preference file you have added. To remove it, simply remove the line that the preference occupies. Save the file and restart Firefox. The changes should take effect and not be present when you type about:config in the address bar.
Its a simple tip, however I have used it once or twice when I want to delete a preference that I have added. If you have any more Firefox tips, please leave a comment below.
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Deleting Firefox Preferences On Your Mac
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More suggestions of multitasking in iPhone OS 4.0
March 12, 2010 by admin · Leave a Comment
Filed under: OS, Software, Developer, iPhone
Developers have found further evidence of multitasking support for 3rd party iPhone apps in the latest beta (3.2 beta 4) of the iPhone SDK, and suggest that it will become a reality this summer.
9to5 Mac reports on a new line found deep within the latest iPhone SDK. Specifically, SpringBoard.js has a reference to a “multitasking dialog box” that did not appear in version 3.1.3 of the SDK; it seems that it’s new to version 3.2. Of course, there’s no assurance that this refers to 3rd party support for multitasking, but it is new.
Additionally, Appleinsider’s souces with “proven track records” state that Apple has developed “a full-on solution” for 3rd-party multitasking which will be a part of iPhone OS 4.0. No specifics were given on how it will be pulled off or how it will address the two main concerns: battery life and security.
Let’s assume that Apple’s plan addresses the security issue, but battery life still presents a problem, one that was supposedly addressed by Push Notifications. Apple’s remote notification service allows applications to offload polling processes to web servers. By keeping the update algorithms working off the device, the iPhone’s battery is spared. Certainly the iPhone itself must take on the task of keeping all of those apps up and running.
It should also be noted that iPhone OS does not use a paged memory model. That means, multi-tasking applications must compete for the same memory space, making it more likely that apps will receive memory warnings and even crash when they use too much memory. That’s not an issue in the one-app-at-a-time space, but a real problem with multitasking
Of course, the iPhone OS is already fully capable of multitasking. In order for non-Apple apps to participate, Apple must lift the current restrictions within the OS. That’s something the company won’t do until the iPhone engineers have devised the best and safest method. As for iPhone OS 4.0, Appleinsider notes that it’s got “a ways to go.” Hopefully we’ll have an answer in July.
More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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Rumor Has It: iPhone 4.0 Bringing Multitasking
March 12, 2010 by admin · Leave a Comment
The iPhone has a number of advantages over its smartphone competitors, but one thing it hasn’t had that users have been clamoring for is true multitasking. Push notifications were intended as a workaround designed to give users the ability to stay up-to-date with multiple apps without having to actually run them at the same time.
It’s still only a partial solution, though, and one many iPhone users aren’t satisfied with. True multitasking is still high on the want list of many iPhone users, and really remains the only thing not addressed by the many major feature additions iPhone 3.0 brought. Luckily, true app backgrounding capabilities are said to be on the way in iPhone 4.0.
That’s according to sources AppleInsider describes as having a “proven track record in predicting Apple’s technological advances.” According to those same sources, though, Apple still has a ways to go before it can introduce these features to iPhone users. But the problem doesn’t lie with the iPhone’s ability to run multiple applications at once.
In fact, the iPhone is quite good at multitasking in its current incarnation. Nike+ runs great while you do other things like take calls and/or check your email. But it’s the only non-Apple app that’s allowed that privilege. And Apple developed it for Nike, so it doesn’t really count. What’s new in iPhone 4.0 is that third-party developers will finally be able to run their apps in the background, too.
Apple hasn’t enabled true multitasking for all apps not because it’s been technically prevented from doing so, but because doing so represents a security risk in terms of opening the door to apps being able to run in the background without the user’s knowledge, which is how viruses and other malware works.
There’s also the issue of increased performance requirements, and increased battery usage. Apple is said to be addressing both of those with the new framework, though the source provided no specifics about how exactly that would be managed. I predict that mutitasking will only work on newer hardware, most likely the 3GS and above. A next-gen iPhone will probably be built from the ground up with multitasking in mind, and should offer battery and processor improvements scaled to compensate.
Another challenge Apple faces in bringing background multitasking to the iPhone is redesigning the user interface. As of now, users can access any currently running Apple programs that use backgrounding by tapping a thin colored bar at the top of the screen. While that works quite well for just one app, if you have a number running at once, it could quickly become way too cluttered and obscure the app you’re actually using at the moment.
According to AppleInsider’s source, the solution in the works at Apple leverages some existing tech from OS X to accomplish this. Personally, I’m betting on some kind of Exposé-type interface, possibly accessed through a special gesture or in a way similar to the one used now to bring up the iPhone’s Spotlight search screen. It might also take a page out of mobile Safari’s book, and use an interface similar to the one the browser has for displaying multiple pages.
The iPhone’s interface in general could probably use a makeover at the point. It’s been unchanged since its launch, and while many would call that a testament to its strength and intuitiveness, there’s no denying that as the iPhone gains new abilities, Apple might want to consider some more drastic changes to the ways in which users access and make use of those functions.
I’m sure Apple can handle the UI challenges, but I’m much more wary about how it addresses the potential security risks that come with opening up backgrounding. Luckily, it still has absolute control over the App Store, but it still might be possible for industrious hackers to bypass the safeguards in place and get some malicious software onto people’s devices.
Related GigaOM Pro Research: The App Developer’s Guide to Choosing a Mobile Platform
Review: Knights of Charlemagne card game is simply simple, and we like it like that
March 11, 2010 by admin · Leave a Comment
Filed under: iPhone, iPod touch, App Review
The clever 2006 card game Knights of Charlemagne has made it to the iPhone and iPod touch as a simple little number placing app [$1.99, iTunes link]. We don’t mean simple in that it’s easy to beat or uninteresting. We mean that the game is clearly designed and plays quickly. While the beginner level (the Squire) is really only worth playing through once or twice with the tutorial minstrel on to learn the rules, getting to and beating the AI at Knight, and then the King level (which is supposed to be Charlemagne himself) is a good challenge and provides plenty of game for two bucks.
There’s a whole lot of math and bluffing in the game. That is something which is better experienced in person and using real cards, but board games on the iPhone are their own experience. So, when you want some light brain-burning with a medieval theme, look no further than this simple app. Read on to find out more.
Gallery: Knights of Charlemagne game app
Continue reading Review: Knights of Charlemagne card game is simply simple, and we like it like that
Review: Knights of Charlemagne card game is simply simple, and we like it like that originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.
Review: Knights of Charlemagne card game is simply simple, and we like it like that originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.
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Hack: The iPod serial library enables homebrew remote controls
March 11, 2010 by admin · Leave a Comment
Filed under: Hardware, iPod Family, Hacks, iPhone
Warning: If you are baffled by people who think dismantling technology is fun, and completely fail to understand the excitement of building robots to battle other robots, this post may not be for you. Just so you know.
On the Make: magazine blog, they recently posted a piece about the evolution of a project. It was an iPod remote from last year that has gone from a “start and stop” only device to a full featured remote. It is a lovely piece of tech, powered by Arduino hardware. Arduinos are open-source circuit boards and software you can use to develop interfaces with all sorts of electronics.
I remember reading the first post about this remote last fall and being interested in where he would take this project, mostly because I love seeing what people do with Altoids tins. I have to admit hooking one up to a giant “Easy” button for my car never really occurred to me, though.
I really like the idea of building my own remote; partly so I can say I did it, but also because it would be a nicer way to get my iPod or iPhone (depending) working nicely with my car stereo.
Honestly I only understand about half of what he’s talking about in this article, but I’m good at following instructions and I am reasonably handy with a soldering iron, so this doesn’t look completely unreasonable. If I do end up building one I’ll be sure to post all about it for you. In the meantime, have you built an unholy alliance between your Roomba and your iMac, or any other variety of Mac Tech Mashup? Tell me about it, I’d love to see what you all can do!
Hack: The iPod serial library enables homebrew remote controls originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.
Hack: The iPod serial library enables homebrew remote controls originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.
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Intel’s "Gulftown" Processors Spark Mac Pro Rumors
March 11, 2010 by admin · Leave a Comment
Intel announced a 32nm Core i7-980X processor codenamed "Gulftown" this
week, sparking rumors of the new chip potentially making its way into a
new Mac Pro.
The new processor features a speed of 3.33GHz, six cores capable of 12 threads, 12MB of L3 cache, and 130W power.
This particular processor inside of a Mac Pro has been rumored for months, but now it is believed that the Mac Pro could be updated as soon as next week and feature two of these processors for a total of 12 cores.
The Gulftown processor is set to be released sometime later this month and will be sold under the Core i9 name, with the server version under the Xeon 5600 series title.
via AppleInsider






