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GDC 2010: Street Fighter IV for the iPhone out now

March 10, 2010 by admin · Leave a Comment 

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Tonight at GDC 2010, I went out and stopped by the Capcom Fight Club party here in San Francisco, and while there, Capcom projected the actual App Store interface for sending their Street Fighter IV app to the App Store on various screens around the room. We actually got to see them press the button on the release live and in person, and sure enough, the game is in the App Store right now for $9.99.

Before you go press buy, though, I’ll also tell you that I got a chance to play the game, and while it is about as faithful a Street Fighter IV game as you can get on the iPhone, playing a fighting game without actual buttons is not really an ideal experience. While I was able to pull off a Hadoken and almost all of the other old moves after a few tries, the highest levels of competition in a fighting game require precision and subtlety, and this control scheme has neither of those. If you just want to play Street Fighter on an iPhone, sure — be an early adopter, pick up the game, and enjoy a few rounds of Guile vs. Ryu. But if you’re looking for the kind of in-depth fighting experience that Street Fighter IV on consoles and in the arcades offered, you probably won’t find it here — the controls are a little too inconsistent to really dig into the deep counter and powerup systems on display.

Continue reading GDC 2010: Street Fighter IV for the iPhone out now

GDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.

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Enter to win Trip Journal 4.0 for the iPhone DO NOT POST

March 8, 2010 by admin · Leave a Comment 

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iQapps has updated their app Trip Journal to version 4.0, and the new update adds a fair bit of functionality to the already pretty impressive set of trip recording and tagging features. As with previous versions, you can track pictures, notes, and maps of your trips, and communicate via a number of social networks and features with friends and family. The newest version allows for either manual or automatic waypointing as you travel around the world, multiple trip management, and hooks into social networks like Google Earth, Picasa, Twitter, Facebook, and YouTube, straight from the iPhone 3GS’ GPS and video camera.

The app is on sale for 99 cents right now, but it’ll be back to the standard $2.99 price soon. We’ve got an even better deal, however — iQapps has offered five download codes for us to give five lucky commenters on this post. Just leave a comment telling us where you’d like to travel to, and we’ll choose five random winners after 48 hours to win the app for free. Here are the rules:

  • Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
  • To enter leave a comment telling us where you’d like to travel with Trip Journal
  • The comment must be left before March 11th, 11:59 PM Eastern Standard Time.
  • You may enter only once.
  • Five winners will be selected in a random drawing.
  • Prizes: Promo Code for one copy of Trip Journal (Value: US$2.99)
  • Click Here for complete Official Rules.

Good luck to everyone who enters!

Gallery: Trip Journal 4.0

Enter to win Trip Journal 4.0 for the iPhone DO NOT POST originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Mar 2010 13:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Enter to win Trip Journal 4.0 for the iPhone DO NOT POST originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Mar 2010 13:30:00 EST. Please see our terms for use of feeds.

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Apple’s video advertising options detailed in patent application

March 6, 2010 by admin · Leave a Comment 

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In the battle of the network superstars between free-to-stream, ad-supported video (the Hulu model) and pay-per-show, ad-free TV (the iTunes model), there’s been a big missing piece: how to monetize shows and sell ads for content that’s downloaded and played on mobile devices like the iPad? Obviously, it’s a better deal for the user if they can watch at will, without having to maintain network connectivity on the go (to say nothing of the streaming quality, or lack thereof, when connected over 3G), but making sure they see the ads in the content — and reporting back to advertisers who want to know who watched what — is much more challenging for anywhere, anytime viewers.

Wherever there’s trouble, they’re there on the double: the Bloodhound Gang known as Apple’s engineering team has a patent application that may offer a way forward. First filed in September of 2008 and made public on March 4, this patent received a thorough analysis over at Patently Apple. The core idea: watch a block of ads to ‘unlock’ the next segment of video content, not unlike the way most network streaming sites appear to work now. The difference is in the implementation, reporting and controlling how the ads appear and which content is freed up. Users might be able to ‘pay past’ the ads, or watch them all at the beginning of the program to deliver a more seamless viewing session.

More intriguingly, Apple’s patents suggest that advertisers can require or customize a particular level & kind of user interaction that will be embedded in the ad experience, requiring viewers to engage on some level before proceeding to the next segment (thereby ensuring that they’re paying attention and not off making a snack). That would be something of a Holy Grail for advertisers who fear that their messaging is getting lost in the TiVo/DVR ‘just skip it’ timeshifting era.

Combined with the October 2009 patent regarding ad-subsidized hardware platforms, which lists Steve Jobs and Mike Matas among its co-inventors, and it’s looking like we might be moving towards a future where that $499 iPad can be had for a fantastic, subsidized price of $199… if you accept a certain level of embedded and un-skippable advertising alongside your media and mobility experience. “Magical & revolutionary,” you betcha. The idea of power-ads taking over your media playback might not bother everyone, but if you buy Fake Steve’s argument, that’s where the $30/month TV subscription plan comes in. Can’t take the ads? Just pay to play.

[via MacRumors]

Image from Apple patent, courtesy Patently Apple site. No comment on the fact that it looks like a picture of Charlie from Lost (Dominic Monaghan).

Apple’s video advertising options detailed in patent application originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 06 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Apple’s video advertising options detailed in patent application originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 06 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Paid app upgrades coming to App Store?

March 4, 2010 by admin · Leave a Comment 

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Developer Fraser Speirs came across an unexpected iTunes dialog earlier today that could be a hint of a new, long-sought App Store feature: the ability to offer for-fee upgrades to apps, complete with discounts for those who bought older versions.

Up until now, App Store vendors have worked around the lack of a paid upgrade feature by offering different “versions” of their apps, but this has also meant there’s been no ability to offer discounts to loyal purchasers of the previous version of the app, short of applying a temporary price discount to everyone and raising the price later on. Assuming this dialog box isn’t a simple error (notice that it asks you to click OK, even though the button says Buy) and is an indication of the future direction of App Store purchases, it’s indicative of far greater pricing flexibility for App Store vendors, and it could also mean the App Store won’t be cluttered with old versions of apps that are no longer updated. Developers have been asking for an option like this since the beginning of the App Store — it looks like Apple might finally be listening.

Editor’s Note: Several commenters have noted that this dialog is also visible when you attempt to upgrade an app while logged into the ‘wrong’ iTunes store account, and may not actually signify the policy change that Craig Hockenberry wants to see.

Paid app upgrades coming to App Store? originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 04 Mar 2010 17:45:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Paid app upgrades coming to App Store? originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 04 Mar 2010 17:45:00 EST. Please see our terms for use of feeds.

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How to use the updated Instapaper Pro with Tweetie 2

March 2, 2010 by admin · Leave a Comment 

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Instapaper Pro has been updated to version 2.2. Its creator, Marco Arment, wrote about some of the process behind adding a new feature called “Return to Position.” If you enjoy hearing developers sweat the details, it’s a great read. There’s also a full changelog for those who want more details on the new version.

I’ve been using Instapaper Pro a lot more recently after making a few changes to my workflow on my iPhone and Mac. I setup the “Read Later” bookmarklet installed properly from the Instapaper website. (An even easier method is to use Quix which I mentioned the other day.) I also started following the “companion site” Marco started especially for Instapaper called “Give Me Something To Read” which is a selection of interesting articles hand-picked by Richard Dunlop-Walters.

The last step was setting up Tweetie 2 on the iPhone to send web pages I wanted to read later to Instapaper. This is pretty simple given Tweetie 2’s built-in Instapaper integration. Just tap the “forward arrow” button at the bottom-right corner when reading a web page from Tweetie 2’s integrated browser and then choose “Read Later.” The first time you do that, it will ask for your Instapaper login/password. After that pages will be sent directly to Instapaper for your later reading.

As I have been getting more interested in putting Instapaper to fuller use, I stumbled on Marco’s instructions on how to use Instapaper’s formatting tool (or “mobilizer”) for all web pages which are opened in Tweetie 2. Despite the fact that these are published on Instapaper’s website, few people seem to know about it.

Read on to see how to to configure Tweetie 2 to take full advantage of Instapaper’s formatting tool.

Continue reading How to use the updated Instapaper Pro with Tweetie 2

How to use the updated Instapaper Pro with Tweetie 2 originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 02 Mar 2010 23:15:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)How to use the updated Instapaper Pro with Tweetie 2 originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 02 Mar 2010 23:15:00 EST. Please see our terms for use of feeds.

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New iPhone ad: Family Travel

March 1, 2010 by admin · Leave a Comment 

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If you’ve been watching TV over the last few days (and who hasn’t, with that USA / Canada hockey game and the tsunami coverage), you may have seen the latest in the series of iPhone ads.

The ad, titled “Family Travel,” features a voice-over by a Mom who gushes that “It’s unbelievable how much better family trips have gotten…” as she demonstrates using the Southwest Airlines app to check in on a flight from Denver to LA, finds a restaurant for the family (Heidi’s Brooklyn Deli) in the C concourse at Denver International Airport with Gate Guru, makes sure that she has entertainment for her kids in the form of “Finding Nemo” loaded in the iPod app, and then turns off the living room lights at home with the Schlage Link app.

For those of you who are sticklers for advertising accuracy, note that Southwest flight 1403 is not an actual SWA flight between DEN and LAX and that the restaurant list for Concourse C at Denver International Airport is actually a mashup of restaurants located throughout Denver International Airport. All of the apps are free, although Schlage Link does require a monthly subscription and appropriate Z-Link hardware on the home front (similar to the Christmas tree ad from the holidays).

New iPhone ad: Family Travel originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 28 Feb 2010 22:45:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)New iPhone ad: Family Travel originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 28 Feb 2010 22:45:00 EST. Please see our terms for use of feeds.

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TUAW redux: The future of iPhone OS and Mac OS

February 27, 2010 by admin · Leave a Comment 

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One of the big topics of discussion yesterday in our TUAW back channel was this post from the New York Times Bits blog. In “Why can’t PCs work more like iPhones,” Bilton pointed out that the iPhone has given Apple a chance to build a new OS from the ground up.

This is a familiar viewpoint to us here on TUAW. Last year, I asked whether the future of the Mac OS would turn out to be the iPhone. In my write-up, I pointed out that the iPhone OS was built from scratch to work with Objective C 2.0 with its properties and other modern language features. Its API, far from being cobbled together, showed ever increasing design maturity without the weight of heavy backwards compatibility concerns. I concluded that Apple might take a lesson from the iPhone OS and consider offering a ground up redesign for Mac OS X, at least in terms of core OS principles.

In his post, Bilton considers how Mac OS X might integrate iPhone OS features into its user experience, suggesting a possible Front Row-like overlay layer, running an iPhone OS interface. The goal would be to craft iPhone-style GUI simplicity onto the desktop experience, so that users could move seamlessly between their mobile and desktop worlds.

But as much as we believe that Apple is heading cautiously in the direction that Bilton suggests, the TUAW consensus is that a desktop OS needs far more structure and, at the same time, flexibility than what the iPhone OS offers.

Continue reading TUAW redux: The future of iPhone OS and Mac OS

TUAW redux: The future of iPhone OS and Mac OS originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 26 Feb 2010 21:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW redux: The future of iPhone OS and Mac OS originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 26 Feb 2010 21:00:00 EST. Please see our terms for use of feeds.

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