GDC 2010: Ngmoco’s Neil Young on how freemium will change the App Store world
March 15, 2010 by admin · Leave a Comment
Filed under: Gaming, Software, Apple, Developer, iPhone, iPad

On the third day of GDC 2010, Ngmoco’s Neil Young took the stage in one of the largest rooms at the conference to talk about what his company had “unlearned” in its time in the App Store. Ngmoco has become a large and polarizing figure in the world of App Store development — after starting out with a big investment from the iFund, it’s moved quickly to become one of the biggest iPhone-only developers, and after starting out with a few premium titles like the very successful Rolando, have recently made waves with its “freemium” business model. Young talked about the company’s history so far, and went in-depth on Ngmoco’s plan for ruling the App Store and why he believes it’s the “most significant shift and opportunity for [game developers] since the birth of this business.”
We’ve summarized Young’s long address in this post. It was pretty incredible — not only did Young lay out his idea of a clear plan for building and developing a large portfolio of very profitable App Store titles “at scale” (the company plans to release twenty new freemium products on the iPhone in the near future, as well as six titles on the iPad), but he made it very clear that he fervently believes that freemium and the model he’s structured is the future of the video game business.
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GDC 2010: Ngmoco’s Neil Young on how freemium will change the App Store world originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Ngmoco’s Neil Young on how freemium will change the App Store world originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 15 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Civilization V probably Mac-bound (eventually)
March 13, 2010 by admin · Leave a Comment

The rep was noncommittal, as you might expect, but he did say that every single previous version of Civilization has eventually come to the Mac, and that Civ V would probably not be an exception. He didn’t have a timeline, but given the recent arrivals in the world of Mac gaming, I’d guess that it’ll be sooner rather than later. The game’s not due out until fall on PC, but I’ll keep an eye out for it. Here’s hoping that Valve’s big announcement will encourage other great game companies to hit our platform as early as they can.
GDC 2010: Civilization V probably Mac-bound (eventually) originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 13 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Civilization V probably Mac-bound (eventually) originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 13 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Hands-on with Faraway
March 12, 2010 by admin · Leave a Comment
Filed under: Gaming, Software, Developer, iPhone, App Store, iPad

Steph Thirion’s first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard — even more so than he actually intended it to be. So, for his second iPhone game, Faraway, he’s gone much simpler. Inspired by the iPhone game Canabalt, Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game.
You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there’s only one control, and it’s a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There’s an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow.
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GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.
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GDC 2010: Call of Duty: World at War Zombies postmortem
March 10, 2010 by admin · Leave a Comment
Filed under: Gaming, Retail, Software, Developer, iPhone, App Store

The most major feature of the game’s development, he said, was the decision last year around this time to sit down and work on prototyping for about six weeks. Nowadays, there are a few successful first person shooters around the App Store, but last year, FPSes were still a new genre for the iPhone, so the team decided to really brainstorm how one would work on a touchscreen.
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GDC 2010: Call of Duty: World at War Zombies postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.
GDC 2010: Call of Duty: World at War Zombies postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.
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Steph Tirion, creator of Eliss, annouces Faraway
March 8, 2010 by admin · Leave a Comment
Filed under: Gaming, Software, Developer, iPhone, App Store, SDK

Steph Tirion is an excellent game designer who I’ve had the good fortune to meet a few times. He first released a great game called Eliss on the App Store and he’s now announced the second game he’s been working on, called Faraway. Eliss was a terrific little arcade game that made great use of the iPhone’s touchscreen, and Tirion says that while his first game dealt with “planets and space management in sectors, Faraway will be about constellations and infinite space travel.” Sounds exciting. The game will be playable at GDC this week, so I’ll definitely make time to run by and check it out.
Tirion has also announced a new company to represent and sell his iPhone games, and he’s calling it LITTLE–EYES. It’s really great to see a very smart, independent developer come into his own like on a platform like the iPhone — there’s really no other mainstream gaming platform out there that lets developers really jump in headfirst and release experimental games like these to a a mainstream market. We’ll keep an eye out at GDC this week for all kinds of indie developers making it big. While it’s cool that Valve and other larger companies are finally coming around, we have to be sure not to forget developers like this either.
Steph Tirion, creator of Eliss, annouces Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
Steph Tirion, creator of Eliss, annouces Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
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Judge suspends Apple/Nokia lawsuit pending ITC investigation
March 5, 2010 by admin · Leave a Comment
Filed under: Hardware, Software, Apple
With all of the furor around the gigantic patent lawsuit that Apple dropped on HTC this week, you might be forgiven for forgetting about the first big patent smackdown of the year, the lawsuit that Nokia laid at Apple’s door. But a judge in Delaware hasn’t — he ordered a suspension to both the case and its countersuit while the International Trade Commission works out the complaints between the two companies.
Clearly Nokia and Apple have it out for one another, but apparently they’re going to take it one step at a time. Once the ITC has completed its probe, which was scheduled to take 45 days after it agreed to perform the investigation on February 22nd, then the lawsuit will presumably move forward. That’s if it’s still on and not settled by then, although Nokia seems in it to win it, and Apple apparently has enough bandwidth (and legal fees) to pick two fights at once anyway. So bring it, ITC, and then let’s get this show on the road.
[via Macworld]
Judge suspends Apple/Nokia lawsuit pending ITC investigation originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 05 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
Judge suspends Apple/Nokia lawsuit pending ITC investigation originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 05 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
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Boston creates app to report road problems
March 3, 2010 by admin · Leave a Comment
Filed under: Software, Freeware, iTunes, iPhone

Since moving to LA, I haven’t quite had to deal with the potholes that Spring in Chicago usually brings (not that roads are any better out here, but at least they don’t have to deal with all of the freezing and thawing). But despite the yearly flat tires and ruined alignments, Chicago hasn’t gone quite as far as Boston, where the city government has developed not one but two apps to enable its citizens to report on potholes and other city issues.
Citizens Connect is an app developed late last year by the city that enables locals to report graffiti, potholes, broken streetlights, and other urban issues in the Boston area, and now they’re working on a new app, nicknamed BUMP (for Boston Urban Mechanic Profiler), that will automatically transmit road conditions to a central database using the iPhone’s accelerometer and data connection. That seems tough to do with all of the extra noise that must come from an accelerometer, but they are working with a researcher from Worcester Polytechnic Institute, so maybe they will be able to pull it off. Interesting to see metropolitan areas like this using newer technology to keep an eye on what’s up in their city. Of course, actually fixing the potholes will take a little more work, but knowing what’s wrong is helpful.
Boston creates app to report road problems originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
Boston creates app to report road problems originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.
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